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[WebGL] point and spot light not working in build
-e: scene as a realtime spot and point light which are both not working in a webgl build--repro with 536, 541, 550 -repro:--open att... Read more
[IL2CPP] Application with Google Play Games plugin crashes on Android de...
Reproduction steps:1. Open the attached project2. Build and run the project on Android device3. Game crashes after the splash screen... Read more
[Linux Editor] Dragging store entries out of Asset Store tab hangs the s...
When thumbnails of Asset Store entries are dragged out of the Asset Store tab to the Editor area, the whole system hangs. Steps to r... Read more
[OSX] Application.version returns Unity version instead of build version...
Steps to reproduce:1) Open the attached version.2) Open scene 'version'.3) Build and Run a Mac Standalone build. Application.version... Read more
[Android] Unaccounted time in profiler
Steps to reproduce:1) Create a new project2) Switch platform to android3) Make sure Bundle Identifier has been set up4) Enable Devel... Read more
UnityWebRequest GetAssetBundle crashes when downloaded content is empty
1. Deploy my attached file(test.php) to server OR create any kind of method that would return a empty body on your backend2. Create ... Read more
Particle System mesh mode for shape not showing material index when usin...
To reproduce:1. Create a new project2. Add particle system to scene3. In inspector, go to Shape and select "Mesh"4. Tick "Single Mat... Read more
Can't compile some System.Net classes
To reproduce:1. Open attached projectObserve the compile errors:Assets/Test.cs(6,34): error CS0012: The type `System.Configuration.C... Read more
Memory leak in the project selection window
To reproduce:1. Open Unity2. Press "OPEN"3. Notice the memory usage climbing (on my machine it's about 10MB/s, and it climbed up to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script