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[Quest 2][DXC Compiler] Shaders compiled for Multiview Stereo on Oculus ...
Reproduction steps: Open the user’s attached project Open the “/Assets/Scenes/ControllerSample.unity” Scene Switch to the Android pl... Read more
[URP][OpenXR] XRSettings.renderViewportScale with URP give incorrect res...
Reproduction steps:1. Open the attached project (“fixedForOculus.zip“)2. Open the “/assets/TestScene.unity” Scene4. Enter the Play M... Read more
[Android] Depth RenderTexture does not work with bilinear filtering when...
Reproduction steps:1. Open the user’s attached project2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Make sure “/Assets/Dept... Read more
IAPButton replaces the product ID value when editing multiple objects si...
Reproduction steps:1. Open the user’s attached project (“IAP Button Issue.zip“)2. In Hierarchy select “IAP Button 1” GameObject unde... Read more
[Android] Crash at "java.lang.ClassNotFoundException: org.webrtc.WebRtcC...
How to reproduce:1. Open the user’s attached “MyProject(23).zip” project2. Build and Run for Android3. Observe the crash Reproducibl... Read more
"About Unity" window clips information after expanding with Options key
How to reproduce:1. Create a new Unity project2. Unity -> About Unity... -> Press the Options key ("Alt" on Windows)3. Observe... Read more
Project consumes a lot of RAM when a lot of assets are in the project
Reproduction steps:1. Open the user attached project2. Open the "nothing" scene3. Open Task Manager and observe RAM usage Expected r... Read more
Asset Bundles fail to build when adding a [SerializeField] value to code...
How to reproduce:1. Open the user-attached project2. Build the Asset Bundles (BuildTest → Build AssetBundles)3. Create a Build (File... Read more
“Specular Highlights” from the material are always visible on GameObject...
How to reproduce:1. Open the user’s attached project2. Go to Build Settings and change the platform to iOS3. Enter Play Mode and obs... Read more
External Script Editor Visual Studio options display text with formattin...
Steps to reproduce:1. Open a new Unity project2. Go to Edit -> Preferences -> External Tools3. In the External Script Editor f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS