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0
votes
Fixed
0
votes
Fixed

[VR Graphics] Background Cameras Lose HDR in VR Mode

VR

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Jul 16, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1. Download and open attached project "testProject.zip" 2. Make sure VR mode is on in player settings 3. Open sc... Read more

0
votes
By Design

[WebGL] point and spot light not working in build

WebGL

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Sep 30, 2016

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Version/s: 5.4.1f1

-e: scene as a realtime spot and point light which are both not working in a webgl build --repro with 536, 541, 550 -repro: --open ... Read more

0
votes
Fixed

[IL2CPP] Application with Google Play Games plugin crashes on Android de...

Android

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Sep 28, 2016

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Version/s: 5.4.1p2

Reproduction steps: 1. Open the attached project 2. Build and run the project on Android device 3. Game crashes after the splash scr... Read more

0
votes
Not Reproducible

[Linux Editor] Dragging store entries out of Asset Store tab hangs the s...

Linux

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Sep 30, 2016

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Version/s: 5.5.0xb5

When thumbnails of Asset Store entries are dragged out of the Asset Store tab to the Editor area, the whole system hangs. Steps to ... Read more

4
votes
Fixed

[OSX] Application.version returns Unity version instead of build version...

OSX

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Sep 30, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1) Open the attached version. 2) Open scene 'version'. 3) Build and Run a Mac Standalone build. Application.ver... Read more

8
votes
Fixed

[Android] Unaccounted time in profiler

Android

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Sep 29, 2016

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Version/s: 5.4.0p1

Steps to reproduce: 1) Create a new project 2) Switch platform to android 3) Make sure Bundle Identifier has been set up 4) Enable D... Read more

0
votes
Fixed

UnityWebRequest GetAssetBundle crashes when downloaded content is empty

Networking

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Sep 23, 2016

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Version/s: 5.3.6f1

1. Deploy my attached file(test.php) to server OR create any kind of method that would return a empty body on your backend 2. Creat... Read more

0
votes
Fixed

Particle System mesh mode for shape not showing material index when usin...

Shuriken

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Sep 30, 2016

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Version/s: 5.5.0b4

To reproduce: 1. Create a new project 2. Add particle system to scene 3. In inspector, go to Shape and select "Mesh" 4. Tick "Single... Read more

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