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[ES2.0] Glossy materials along with reflection probes are rendered badly
Reproduction steps:1) Open "ES2_GlossyReflectionProbes.zip" project2) Make sure that OpenGLES3 is selected (on top of Graphics APIs)... Read more
Inconsistency: Skybox is gone after switching active scene in standalone...
Steps to reproduce: 1. Open attached project.2. Build that project to standalone.3. Create new scene (with prepared UI)4. Make that ... Read more
Custom font material is missing after loading UI text prefab from an Ass...
Steps to reproduce:1. open user's attached "StaticFontBug.zip"2. open and play scene "Main"3. go into scene view and move UI panel p... Read more
[Linux Editor] Collab button doesn't function in Linux
Collab button can only be used once - clicking it for the second time brings up a greyed-out window. Steps to reproduce:1) Create a ... Read more
[Linux Editor] .fbx models fail to import if normals need to be recalcul...
If the Mesh on a model has no normals, they are not recalculated and the model doesn't import properly. Steps to reproduce:1) Create... Read more
Unity doesn't re-create missing launcher files in appdata folder
Steps to reproduce: 1. Get a PC which didn't have Unity installed or delete three files -.npm, node and null, located in AppData\Roa... Read more
Secondary NormalMaps completely disabled on all mobile devices, although...
1. Open my attached projectNotice that Secondary NormalMaps are working on Building GameObject2. Switch platform to iOSNotice that S... Read more
PlayFullScreenMovie crashes on iPhone 4 with iOS 7
Steps to reproduce:1. Build & Deploy user attached project to iOS 7 device (iPhone 4/5)2. Click on Play Video button3. Click on ... Read more
[iOS][ES2] Mip Map forces NPOT to POT texture without warning in OpenGL,...
1. Open user attached project.2. Set build platform as iOS and graphics API as OpenGL.Notice no warnings about forcing textures from... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used