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[Scene Tooling] Wrong selection tool used if swapping between 2D/3D view...
If you swap between 2D and 3D while using a component tool e.g. editing a collider, the next time you select a gameobject then the w... Read more
[Bug Reporter] The bug reporter uses the old Unity icon
The editor icons have received an overhaul as part of the editor refresh, but the bug reporter still uses the old icon. 1. Open Unit... Read more
AddressablesDataBuilders.cs method CreateResult() does not assign the pa...
How to reproduce:1. Create a new Unity project2. Download and import the Addressables package3. Navigate to Packages/Addressables/Ed... Read more
[Serialization] Empty class instances are not deserialized and become null.
To reproduce:1. Open LocalizationTests project from the link provided in the edit2. Delete the "Localization Settings.asset" and cre... Read more
An Asset is deselected when its Texture Shape value is changed and the c...
Steps to reproduce:1. Open user's attached project "19.3 Packages.zip"2. Navigate to Project -> Assets and select the only Assets... Read more
[iOS] It is unable to dynamically instantiate ARSession when instantiati...
A Customer wants to create the ARFoundation system dynamically (because in his App he can use another kind of AR systems. A Customer... Read more
[Animation Stream] binding AnimationStream handles on a nested Animator ...
[Animation Stream] binding AnimationStream handles on a nested Animator hierarchy triggers an exception. Repro:1- Open scene '2BoneI... Read more
[HDRP] Game window turns black when lighting is toggled off (bulb icon) ...
How to reproduce:1. Open a project with HDRP template2. In the Scene window disable scene lighting (lightbulb button on top of scene... Read more
[VCS] Material Inspector Header (most entries) should be enabled for non...
Expected result: The header context menu's non-writing functionality like the "Select Shader", "Edit Shader...", "Create Material Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unnecessary horizontal scrollbar appears at the bottom of the Multiplayer Play Mode window
- Build Profiles modified by script require manual "Apply" when the Build Profiles window is open
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present