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GUIView::OnInputEvent editor crash caused by assets that interfere betwe...
Repro steps: 1. Open "BossWaveReborn.zip" project Stack trace: GUIView::OnInputEvent Note: Crash caused by "Rainbow Folders" and... Read more
DownloadHandlerAssetBundle.isDone is never set to true
To reproduce: 1. Open attached project 2. Play the scene "Main" 3. Press the button "HANDLER_ISDONE" Notice that the console prints ... Read more
[EditorTestsRunner] More than one entry with same name appears if start ...
If there are namespaces that start with same part in both first-pass and regular assembly, there will be two entries in Editor Tests... Read more
Assets first placed in StreamingAssets and then moved to Resources need...
How to reproduce: 1. Open the project 2. Open TextAssetBug scene 3. Drag file from StreamingAssets to Resources 4 Try to move dragge... Read more
Animation Mirror option adds 0.5 Cycle Offset when Root Motion is enabled
How to reproduce: 1. Open the attached project 2. Open main scene 3. Open Animator Window 4. Click Punch there 5. Check Mirror to pl... Read more
Editor crashes with empty stack trace when changing platform (System.IO....
Reproduction steps: 1. Open the attached project. 2. Change platform to iOS. 3. Select anything when asked about API update. - Edit... Read more
[iOS][StandartAssets:ImageEffects:BlurOptimized][GLES2.0] Overbrightens ...
Reproduction steps: 1. Open the attached "Blur" project. 2. Open and play the "Blur" scene. - Note how the picture looks(Screenshot... Read more
[Runtime] UnityEvent objects contain the name of type as a serialized st...
No repro steps, attached project "833543.zip" which creates 1k UnityEvents on Start This is by desing because it's to ensure we cre... Read more
Unity crashes when particle system with bezier curves is moved on y-axis
Steps to reproduce: 1. Open attached project 2. Select particle system in scene view and move it up or down a bit 3. Start play mode... Read more
AssetImport.assetBundleName doesn't return bundle name for assets locate...
Steps to reproduce: 1. Open attached project 2. In top menu click "SUPPORT/FindBundleName". This will return assetBundleName for "A... Read more
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