Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.2.0
Issue ID
1183976
Regression
No
[HDRP] Assigning incorrect files to Chromatic Aberration will break rendering
Reproduction steps:
1) Open any HDRP project
2) Add Chromatic Aberration to your Volume
3) Assign attached file to Spectral Lut spot
4) Rendering breaks, error in console
Additional information:
This was found when I accidentally assigned LUT file that was intended for Tonemapping override, to Chromatic Aberration override. I understand that CA should not work with incorrect assets, but also it should not break rendering,
Error:
Compute shader (UberPost): Property (_ChromaSpectralLut) at kernel index (3) has mismatching texture dimension (expected 2, got 3)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note:
I would say it is by design, generally you cannot expect rendering to work if the pipeline does not compile. Letting it silently fail instead of actively fail sounds more dangerous.