Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.2.2f1
2019.3.0a1
2020.1.0a1
Issue ID
1182710
Regression
No
Physics2D.CircleCast(origin, radius, direction, layerMask) ignores the layerMask parameter
How to reproduce:
1. Open the "Physics_Test.zip" project
2. Open the "Physics2D.unity" scene
3. Enter Play Mode
4. Check the Console
Actual result: Objects from "Default" layer are hit, even though the LayerMask is set to "Water".
Expected result: No objects are hit.
Reproducible with: 2020.1.0a4, 2019.3.0b4, 2019.2.6f1, 2018.4.9f1, 2017.4.32f1.
Notes:
- Also reproducible with Physics2D.BoxCast.
- May be reproducible with other functions as well, haven't tested them all.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment