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HingeJoint2D.referenceAngle is updated on every component value change
It should either be controlled through relative rotation of connected rigid body or be exposed and not changed during other value ch... Read more
Text moves around when writing and hitting tab in an input field
Steps to reproduce : - import the project attached- open the scene "Example-Widgets"- write in the single input field- hit tab a few... Read more
No shadows using a custom shader on OpenGL
Steps to reproduce : - import the project attached using D3D9- switch the build platform to standalone and notice that the object ha... Read more
User can not 'unpause' the scene if "Error Pause" button in Console Wind...
User can not 'un-pause' the scene if "Error Pause" button in Console Window is enabled. Maybe this is by design, but user can not 'u... Read more
Automatic slicing of a sprite slices in a bad pattern
To reproduce:1. Import "littlewarrior.psd"2. Change it to sprite and set it to multiple3. Open the sprite editor4. Slice it automati... Read more
Folders named "something.unity" will be listed as scenes by the scene se...
Steps to reproduce : - import the project attached- filter by "Scenes" and notice that the folder is listed Read more
Jerky/unresponsive scrolling in a ScrollView area with buttons
- Open attached project- Open "SimpleView" scene- Hit play- Try to drag vertically down on the top most button (press on the top but... Read more
The delegate of On Click (Button) of Button (Script) called twice
Steps to reproduce : - import the project attached- open the scene "Widgets" and press play- press the "Button" and notice in the co... Read more
Releasing shift when dragging a sprite does not stop enforcing horizonta...
To reproduce:1. Open the attached project2. Drag a sprite to a scene3. Press shift and start dragging a sprite4. Note that you can d... Read more
White line appears/disappears when pressing the "Auto Highlight" button.
Small white line appears and disappears when pressing the "Auto Highlight" button. Please see attached video. To reproduce:- Open an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used