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[Video] "Reading/writing memory blocks" exception thrown when playback s...
"Reading/writing memory blocks that are not multiple of tuple size is not allowed on a tuple_ringbuffer!" exception is thrown contin... Read more
Rigidbody.centerOfMass is miscalculated
To reproduce: 1. Open the project, attached by the tester (centerOfMass.zip)2. Open the "scene" scene3. Select ColliderAtRoot game o... Read more
[Allegorithmic] Substance Designer materials can't be used even if Subst...
To reproduce: 1. Download attached project "BT_LWRP.zip" and open in Unity2. Go to Assets > Materials3. Try to edit "granite_grey... Read more
App failed to initialize "Your hardware does not support this applicatio...
Steps to reproduce:1. Open user attached project2. Add your device's oculussig to /Assets/Plugins/Android/assets3. Build and run the... Read more
Holding a button/key does not work isn't detected constantly in Linux bu...
To reproduce:1) Open attached project2) Build and run for Linux3) When it runs, hold Spacebar Expected: It should show 'true' all th... Read more
[Animation] Rig and Automatic Root Bone assignment
To reproduce:1) Open attached project and scene2) Check out the models with full skeleton Notice that their root bone in skinned mes... Read more
When building the game for Windows, the .exe takes the file name of the ...
To reproduce: 1. Build a new project2. Observe that the .exe file's name is the same as the folder the .exe is in Expected: Product ... Read more
[iOS] link.xml does not prevent IL2CPP stripping of generic class's cons...
To reproduce:1. Open users attached project "ProtobufOnIL2CPP2018.zip"2. Build for iOS3. Run the project from Xcode to an iOS device... Read more
Editor quits unexpectedly on returning license through command prompt
Editor quits unexpectedly on returning license through command prompt Steps to Repro:1. Activate license when prompt on the launcher... Read more
Packages in the editor manifest are automatically marked as Verified in ...
If a package is added to the editor manifest, it is always marked as "Verified in x" in the Package Manager UI. This will lead to si... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on with multiple stack traces when rendering large Terrain with specific hardware
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- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
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