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NullReference exeption on creating new Material or Script
What happened When project has compile errors and you try to add Script or Material - you will get NullReference exeption How we ca... Read more
[Canvas Scaler] Setting Reference Pixels per Unit to 0 with child image
Setting Canvas Scaler's Reference Pixels per Unit to 0 crashes Unity if certain UI image is a child of that canvas. Steps to reprod... Read more
[Audio] Adding an effect as a component does not honour the "Bypass effe...
[Audio] Adding an effect as a component does not honour the "Bypass effects" checkbox in the playmode Steps to repro: - Launch the ... Read more
[Audio] Bypass effects in the audio source does not bypass effects cause...
[Audio] Bypass effects in the audio source does not bypass effects caused by OnAudioFilterRead Steps to repro: - Launch the attache... Read more
Connecting profiler rometly with different versions results in crash
To reproduce this case you are going to need: 1. Local network 2. Two PC machines ProjectSteps: 1. Create Project on 5.3 with compu... Read more
[HDR] Color picker normalized hex code is wrong
Project Steps: 1. Select material blue 2. Open color picker for Emission color 3. Set Color to white and move intesity slider above... Read more
[GlCore] Tessellation not working
This bug already fixed, just created for verification purpose. Project Steps: 1. Open new scene 2. Change api to glcore 3. Open sce... Read more
Blend causes artifacts
Project Steps: 1. Open scene "Test" 2. Move "Cube (1)" notices that color is not cleared Read more
[WSA][UWP] D3D type failing to display touchscreen keyboard on Windows S...
Building to UWP platform D3D solution type, touchscreen keyboard doesn't open selecting input fields. Since this is by design, it s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used