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"Unity.Burst.Intrinsics.X86.Sse.shuffle_ps" changes the bit content of (...
Steps to reproduce:1. Open the project “IN-12124”2. Open the “Test Runner” window (Window → General)3. Select PlayMode tests4. Click... Read more
Script can't be instantiated in the Player when the project is built wit...
How to reproduce:1. Open the user-attached project “2022.2 Beta Project”2. Build And Run the project with IL2CPP Scripting Backend3.... Read more
Parent Canvas is selected when clicking on the child uGUI element
How to reproduce:1. Open the user-attached project “UGUI Problem”2. Open the “SampleScene” scene3. In the Scene View, click on the B... Read more
Unable to duplicate Blackboard values when using Command+D shortcut
How to reproduce:1. Create a new Unity project using a 3D (HDRP) Template2. In the project create a VFX Asset (right-click on the Pr... Read more
CPU usage spikes in the Input System when a gamepad and another input me...
How to reproduce:1. Open the attached “InputSystem_PlayerInputTest“ project2. Open the “TestScene“ Scene3. Connect a gamepad4. Enter... Read more
AR Default Plane and AR Default Face GameObjects don't have a material a...
Steps to reproduce: 1. Create new AR Template Unity Project2. In Hierarchy window, create new "XR -> AR Default Plane" and "XR -&... Read more
Script Missing Warnings immediately thrown in Console when opening up th...
How to reproduce:1. Open up the Test Track Sample and observe Console Actual result: Warnings thrown without any interactionExpected... Read more
Tutorial debug functions are available in the Test Track Sample project
How to reproduce:1. Create a new project using the Test Track Template2. When the project opens up observe the UI buttons in the Tut... Read more
EndLayoutGroup: BeginLayoutGroup error is printed when skipping to the e...
How to reproduce:1. Open up the Test Track Sample project2. Start any Tutorial and click "Skip To End" at the top of the Tutorial Wi... Read more
[HDRP][XR] Unity crashes when entering Play mode while OpenXR Render Mod...
After having re-enable the test 004-CloudsFlaresDecals and 005- for XR Trigger the HDRP runtime test on Yamato and observe that it c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS