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Keyboard shortcut for 'Toggle Active State' does not work after stopping...
It seems that loosing/regaining focus or stopping scene causes editor to recompile scripts internally, which causes GameObject menu ... Read more
[TreeCreator][TreeEditor] Tree root node's shadow caster resolution sett...
How to reproduce: 1. Create a new project 2. Create a tree in hierarchy 3. There will be tree root node created and it has Shadow ca... Read more
[Win] profiler stops after a few seconds
-e: see title, starts up but after a few seconds it stops logging --works on OSX and 5.4+5.3 on Windows -repro: --open attached pr... Read more
Importing stepped animation adds unnecessary keyframes to the animation ...
Steps to reproduce: 1. Open attached project "833901.zip" 2. Open scene "Scene" 3. In inspector, select "FisherGhost@Intro" GO and ... Read more
Negative scale isn't taken into account when calculating Transform.local...
Resolved as by design: This is working as expected. The scale of an object doesn't affect the direction of this object, this is a ch... Read more
[Linux standalone] xbox360 gamepad mapping doesn't match Win/OSX
-e: see title, maps differently on Win/osx editor/standalone -repro: --build joystick scene from attached project --connect your 36... Read more
[TerrainSettings][UI] 'Size' field's naming is uninformative
Steps to repro: 1. Open Unity; 2. Create new project; 3. Add Terrain gameobject (Window -> 3D Object; -> Terrain); 4. Select terrai... Read more
Particle bounce lights are not bouncing off the surface
Steps to reproduce: 1. Open the attached project (my project) 2. Go to the 'Lighting' window and re-build the lighting 3. Press pla... Read more
[WebGL] System.GC.Collect(1) crashes in WebGL build
To reproduce: 1) Open attached project and scene inside of it 2) Build the project for WebGL 3) Run it 4) Click the button in the mi... Read more
[UWP] WebView doesn't receive most of the keyboard input
Steps to reproduce: 1. Create new project and build as Universal 10 target 2. Open built solution and at the end of MainPage.xml.cs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Source and Override foldouts are not functional
- Terrain Component uses "?" near the "Random" checkbox in "Paint Trees" tool
- Reflection Probes flicker when Probe Blending is enabled
- Terrain's "Brush Masks" Overlay's default color doesn't match other Overlays
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings