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Universal UI: Universal shader inspector doesn't offer to fix texture th...
Any other shader in Unity gives users an option to fix a texture not marked as normal map if it was assigned to a normal map field (... Read more
Universal UI: shader inspector doesn't repaint after Reset
Pick any object with a material using a Universal shader. In the Inspector select Reset for the shader. Notice that the object in th... Read more
Mixer UI: exposed parameters share same UI identifier as effect buttons ...
-e: the exposed effects parameters are labeled with a grey dot in the inspector. in the mixer that same grey dot means something dif... Read more
Mixer UI: long exposed parameter names draws over other UI elements
-e: see title -repro:--create new audio mixer--add effect--expose a parameter to script--click the exposed parameter list and rename... Read more
Mixer UI: exposed parameter menu ends up in wrong place after renaming
-e: when you rename a long exposed parameter to something short the menu snaps to the left instead of the right ends up away from th... Read more
renaming asset into very long name moves it out of the assets folder int...
-e: when you rename an asset into something with a very long name that asset will be moved into the project's root folder and no lon... Read more
Shader Edit... button not selectable with a keyboard
The header of a Shader in the Inspector has a Shader selection dropdown button and an Edit... button right next to that. Select anyt... Read more
Preview window for material with long name has ugly graphics overlap
The material preview window header shows the name of the Material, followed by two horizontal lines followed by some buttons for sel... Read more
Universal UI: Select and Edit Shader options always disabled in contextu...
Right clicking on the header of a Shader in the Inspector opens a menu with 3 options: Reset, Select Shader and Edit Shader, but the... Read more
Text labels for bounds overlap when rendered in bold
- Create a script with a public Bounds variable- Add it to any GameObject- Make that GameObject a prefab- In a prefab instance of th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used