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[DX9] Huge performance spikes when the main camera is selected while in ...
Steps to reproduce:1. Download project from provided link and open it2. Open "ChrisTest" scene3. Open profiler4. Start play mode5. M... Read more
[VR] Motion Blur image effect shows black bars on sides in non-single pa...
The motion blur image effect renders semi-transparent black bars on the sides of each view in non-single pass stereo rendering. Atta... Read more
Error message on discover attempt emulator
Error message on discover attempt emulator 1. What happened This only occurs on OSX. The error generated is shown below (from Consol... Read more
Mac 32 architecture standalone IAP runtime Bug
When trying to initialise at runtime Unity IAP in a 32 architecture with a Mac; Unity's IAP crashes. A workaround for this issue is ... Read more
huge UI objects when Canvas render mode is "Screen Space - Camera"
Steps to reproduce (or watch attached gif):1. Create a new Unity project2. Add Canvas3. Set Canvas render mode to Screen Space - Cam... Read more
Unity throws "iterator==end" error when reading serialized file metadata...
Steps to reproduce:1. Open attached project-Error appears Results: reading serialized file metadata after loading a scene throws "it... Read more
Canvas Scaler doesn't scale Z axis when Canvas render mode is set to "Sc...
Steps to reproduce (or watch attached gif): 1. Open attached project2. Open "ReproScene" scene3. Select "Canvas" in the Hierarchy4. ... Read more
Unity can't build to folders outside of project folder
Fix has been pulled to trunk and 5.5 Read more
Scaling camera view which was created by using "Handles.DrawCamera" resc...
When using Handles.DrawCamera to draw camera view on another window, rescaling that window results in a Game view camera scale chang... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant