Search Issue Tracker
By Design
Votes
6
Found in
5.3.5p7
Issue ID
831535
Regression
No
Scaling camera view which was created by using "Handles.DrawCamera" rescales "Game View" camera's height as well
When using Handles.DrawCamera to draw camera view on another window, rescaling that window results in a Game view camera scale change as well(inspect attached gif)
Steps to reproduce:
1. Open attached window
2. Go to window -> Test window
3. Select "Main Camera" in the hierarchy (camera should start rendering in "Test window")
4. Scale "Test window" height
-Camera in "Game view" also gets rescaled
Actual result: Every scaling that is done on "Test window" effects "Game view" as well.
Expected result: Scaling "Test window" should not result in a "Game view" changes.
Reproduced on: 5.5.0b4, 5.4.1f1, 5.3.6p5, 5.2.3p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment