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[Asset Import] "IndexOutOfRangeException" is thrown on creating a preset...
Scene Preset is not created and "IndexOutOfRangeException" is thrown in the console Steps to repro: 1. Create a new project. 2. Dou... Read more
[HDRP] Reflection probes contain sky reflection even when baked inside o...
Steps to reproduce: 1. Download the attached project and open TestScene01 2. In the Hierarchy panel, select the Reflection Probe ga... Read more
Input.GetKeyUp and Input.GetKeyDown always Return False when used in the...
How to reproduce: 1. Open "SampleScene" Scene in the attached "UnityTest.zip" Project 2. Enter Play Mode 3. Press Spacebar on the Ke... Read more
#if UNITY_ADS doesn't return the right result when not on Ads platform ...
This small repro project was ripped out of a customer project. Repro steps: - download this project - open it with unity 18.3, 19.... Read more
TextMesh Pro objects show up in a Prefab's Overrides when prefab has no ...
How to reproduce: 1. Create a new project 2. Create a new empty object in the Hierarchy 3. Add 'TextMesh Pro - text' object to it 4.... Read more
[XR][Android][URP] Water System is not rendered if VR is enabled
How to reproduce: 1. Open attached project "WaterRepro" 2. Build to Android, notice that VR app opens and water is not rendered 3. D... Read more
[Android] [LWRP] [Vulkan] Particles are rendered in black on Galaxy S6 E...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Vulkan is the only Graphics API in the Player Setti... Read more
[Android] [LWRP] [Vulkan] Enabling/disabling realtime light at runtime m...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Vulkan 3) Build and Run _Com... Read more
[LWRP][Android] Scene is not rendered on Mali devices if HDR and Anti Al...
How to reproduce: 1. Open attached project "BlackScreenRepro" 2. Build to Android Expected result - Skybox is shown Actual result -... Read more
GC.Collect occasionally fails to clean everything, resulting in Memory l...
When Memory is allocated, the total Memory value is printed and that Memory is freed and cleaned with "GC.Collect". However, occasi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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