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Emulator spawns then destroys object
Emulator spawns then destroys object 1. What happened The attached gif shows the bug. I created a scene with a single cube in it. Wh... Read more
Incorrect error message generated
1. What happened See attached screenshot, it shows the error and the field in player settings that shows that it shouldn't throw the... Read more
[Transform] Transform.Rotate makes inprecise rotation up to a half degree
To reproduce:1) Open attached project and the scene inside it2) Select the cube to see its rotation values in inspector3) Right-clic... Read more
[UI] Editor crashes when changing rotation property on a RectTransform i...
How to reproduce:1. Create a new project2. Place sprite to Assets' folder3. Create Image in the scene (Create -> UI -> Image)4... Read more
[5.5] Crash in mono_magic_trampoline
Steps to reproduce:1. open ExampleProject2. open scene "client"3. press Play Result: Unity crashes Reproduced with: 5.5.0b4Not repro... Read more
[Linux Editor] EditorUtility.DisplayDialog displays an unnecessary blank...
If UnityEditor.EditorUtility.DisplayDialog is used to display a message in the Editor, using only one button to dismiss it, a second... Read more
[Linux Editor] Mouse input becomes distorted when the cursor is locked
When the cursor is locked (is hidden and in the center of the screen), its input becomes distorted compared to OSX and Windows. This... Read more
Attaching visual studio to Unity and using a break point in a couroutine...
1. Open attached project.2. Open scene "OpenMe"3. Open script "Test"4. Add break point at line 15 "While(true)"5. Attach to Unity6. ... Read more
Application.logMessageReceivedThreaded silently fails if handler throws ...
To reproduce:1. Open attached project2. Open the scene "Main"3. Play the scene4. Press "Log something" multiple timesNotice that the... Read more
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