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Activation windows - Unity Icon does not following our brand guidline
The Unity icon in activation windows does not follow our brand guidelines(see“Inverse version of logo is white. This is suitable for... Read more
New Audio Mixer Snaphot needs different naming
Currently when creating a new Snaphot (while having the Default Snapshot selected) you get something called Default Snaphot copy. It... Read more
[Audio Mixer] Send level not editable if no bus is selected
- Create new Audio Mixer- Add a Send to the Master channel- Notice that the Send level value can't be edited, even though it should-... Read more
[Audio Mixer] Error when exposing value to script
- Create new Audio Mixer- Add a Send to the Master channel- Try to expose Send levelFollwoing error shows up in the console: m_Expos... Read more
Audio Mixer view doesn't repaint immediately when effect is removed from...
- Create new Audio Mixer- Add a Send to the Master channel- Remove the Send in the InspectorNotice that the Send still shows up in t... Read more
[Audio Mixer] Insert and Add in menu options for adding effects not needed
If you want to Add an effect from the Add.. button on o channel in the Audio Mixer window or from the Inspector menu options, all Ef... Read more
Audio Mixer asset missing icon in Import package window
- Select an Audio Mixer asset in a project and Export a package with it (notice that it has the right icon in the Export package win... Read more
[Audio Mixer] Empty Ducking Source button needs a name
Select any Ducked channel in an Audio Mixer. If Ducking Source is set to none the dropdown button is empty and looks weird. It shoul... Read more
[Audio Mixer] Contectual menus for Mixer, Views and Snapshots are not co...
- Both Mixer Tree and Snapshots have contextual menus. Views doesn't.- Snaphots has a Rename menu item. Views and Mixer Tree don't.-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used