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Windows.Perception.Spatial.SpatialStageFrameOfReference Rewriter error w...
How to reproduce: 1. Open the attached "Repro.zip" project 2. Build to UWP Expected result: Build succeeds Actual result: Build fai... Read more
[Android] [Gles2] Some static mesh is not rendered on Mali-400 GPU
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure that Gles2 is the only Graphics API in the Player S... Read more
Objects with URP Shader Graph materials are pink when built on WebGL
How to reproduce: 1. Open user's attached "webgl_urp_bug.zip" project 2. Open "SampleScene" scene 3. Enter Play Mode 4. Observe the ... Read more
InvalidProgramException error is thrown when loading an Addressable asse...
How to reproduce: 1. Open user's attached "BugRepro.zip" project 2. Open "SampleScene" scene 3. Select "GameObject" in the Hierarchy... Read more
Command Buffer Blit between active Render Texture into BGRA32 Render Tex...
How to reproduce: 1. Open the attached 'RenderTextureBlit.zip' project 2. Open 'SampleScene' Scene 3. Select 'ScreenCapture' GameOb... Read more
[Vulkan][Windows][Android] Shader compilation errors are thrown after bu...
How to reproduce: 1. Open the attached project 2. Make sure platform set to Android 3. Go to TestRunner window (Window->General->Tes... Read more
NullReferenceException is not thrown when calling PlayOneShot function f...
How to reproduce: 1. Open the attached project's "case_1247944-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Ob... Read more
[ECS]Compile error with ECS system when creating a Windows build
.How to reproduce: 1. Open the attached "CompilerErrorRepro.zip" Project 2. Build the project Expected Behavior: The build is succe... Read more
MissingRefferenceException is thrown when entering Play Mode using ProBu...
How to reproduce: 1. Open the attached project "proBuilder.zip" 2. In the Project window, go to Assets > Scenes and open "SampleScen... Read more
[Android][IL2CPP] Build crashed on a device when setting C++ compiler co...
Steps to reproduce: 1. Open user's attached project "Test2020.zip" 2. Go to Build Settings 3. Press Build and run to an Android devi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time