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[Android] [Gles2] Some static mesh is not rendered on Mali-400 GPU



Steps to reproduce:

1) Download attached project and open in Unity
2) Make sure that Gles2 is the only Graphics API in the Player Settings
3) Build And Run Project on a device
Observe - trees are not rendered

Reproduced with:
2019.3.15f1, 2020.1.0b12, 2020.2.0a15

Devices under testing:
Reproduced with:
VLNQA00126, Samsung Galaxy S5 Mini, 6.0.1, Exynos 3 Quad 3470, Mali-400 MP

Not reproduced with:
VLNQA00217, Razer Phone 2, 9.0.0, Snapdragon 845 SDM845, Adreno 630
VLNQA00268, Samsung Galaxy S10+, 10.0.0, Exynos 9 9820, Mali-G76
VLNQA00108, LGE LG Leon 4G LTE, 5.0.1, Snapdragon 410 MSM8916, Adreno 306

  1. Resolution Note (2020.2.X):

    PrototypeScene.fbx has 135825 vertices, so Unity uses 32bit index buffers. That's not supported on Mali 400

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