Search Issue Tracker
Duplicate
Votes
1
Found in [Package]
9.0.0-preview.14
Issue ID
1256411
Regression
Yes
Objects with URP Shader Graph materials are pink when built on WebGL
How to reproduce:
1. Open user's attached "webgl_urp_bug.zip" project
2. Open "SampleScene" scene
3. Enter Play Mode
4. Observe the cubes in the Game view
5. Go to File -> Build Settings
6. Make sure platform is set to WebGL
7. Press Build And Run
8. Observe the application in the browser
Expected result: The left cube is red, while the right cube is green
Actual result: The left cube with URP Shader Graph material is pink
Reproducible with: 9.0.0-preview.14 (2020.1.0b13, 2020.2.0a15)
Not reproducible with: 2018.4.24f1, 7.4.1 (2019.4.1f1), 8.1.0 (2020.1.0b13)
Could not test with: 2017.4.40f1 (Shader Graph is not supported)
Notes:
- The issue is not reproducible in the Editor and on Windows build
- The issue is not reproducible with WebGL 1.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
This is a duplicate of issue #1274051