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[Linux Editor] EditorUtility.DisplayDialog displays an unnecessary blank...
If UnityEditor.EditorUtility.DisplayDialog is used to display a message in the Editor, using only one button to dismiss it, a second... Read more
[Linux Editor] Mouse input becomes distorted when the cursor is locked
When the cursor is locked (is hidden and in the center of the screen), its input becomes distorted compared to OSX and Windows. This... Read more
Attaching visual studio to Unity and using a break point in a couroutine...
1. Open attached project. 2. Open scene "OpenMe" 3. Open script "Test" 4. Add break point at line 15 "While(true)" 5. Attach to Unit... Read more
Application.logMessageReceivedThreaded silently fails if handler throws ...
To reproduce: 1. Open attached project 2. Open the scene "Main" 3. Play the scene 4. Press "Log something" multiple times Notice tha... Read more
[Editor Scripting] Crash on calling EditorGraphicsSettings.GetShaderSett...
Reading PlatformShaderSettings from EditorGraphicsSettings.GetShaderSettingsForPlatform from an Editor script crashes the Editor Ru... Read more
AssetDatabase.SaveAssets() not saving changes made to a prefab
AssetDatabase.SaveAssets() not saving changes made to a prefab inside OnPostprocessAllAssets(), but saving the scene manually appli... Read more
Crash on AssetsMenu::CanDeleteSelectedAssets when pressing Assets menu i...
Steps to reproduce: 1. Create new project. 2. Select any scene in Hierarchy 3. Press on Assets menu item Crash! Top Stacktrace: 0... Read more
NetworkServer throws error: 6 if client disconnects by stopping play mod...
To reproduce: 1. Open attached project (server) 2. Create a new project in a different editor window (client) 3. Paste this into a s... Read more
[macOS] UnityWebRequest starts failing to download files after several h...
Downloading assets with UnityWebRequest starts failing after many consecutive downloads (around a 1000). Steps to reproduce: 1) Ope... Read more
[SubEmitter][Collision] Sub emitters spawn at the wrong location and don...
Repro steps: 1. Open ParticleTests_SubEmitterModule scene from attached project. 2. Press play. 3. Observe: - how the collision of ... Read more
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