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world space images will paint over 3d objects
When using a world space canvas with an image it will move infront of the 3d object that is its parent. 1) open project2) open scene... Read more
Short cut "control"+click not working on mixer channel
User can not remove the effects or send/returns on the audio groups by right-clicking on the channel strips. To reproduce:- Open att... Read more
Solo'ing a Return group makes the sounds stop playing
Solo'ing a Return group makes the sounds stop playing. Maybe this mixer is different and this is intentional, but in Ableton Live yo... Read more
Unable to get Microphone names on Japanese Windows
Following Unity sample doesn't run well on Japanese Windows. http://docs.unity3d.com/Documentation/ScriptReference/Microphone.Start.... Read more
Custom Font does not wrap correctly in uGUI Text component
When using custom font in a uGUI Text component, wrap mode causes the next line of text to be displayed on top of the first line. Fo... Read more
Add Component context menu is getting too small
In the Add Component context menu, in the Inspector, there are now so many components in the Physics, Physics 2D, and UI categories,... Read more
The standard material "Sprites-Diffuse" is missing from new projects
Start a new project (for kicks, make the project a "2D" project in editor settings as the "New Project Wizard Set Up" button is brok... Read more
Value changes are getting called on initialisation
Noticed that 'On Value Changed' is getting called on scene initialisation twice even though no value has been changed by a user. I'v... Read more
Pressing keyboard letter doesn't jump to the next item starting with tha...
Steps to reproduce : - create a new project- create a few game objects in the Hierarchy- press the first letter of an object and not... Read more
Deleting prefab instance child does not warn and loses prefab hint
Steps to reproduce: 1. Add sphere to scene.2. Add cube to scene.3. Make cube child of sphere.4. Drag sphere to project browser.5. De... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used