Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
4.5.0b1
Issue ID
593326
Regression
No
Solo'ing a Return group makes the sounds stop playing
Solo'ing a Return group makes the sounds stop playing.
Maybe this mixer is different and this is intentional, but in Ableton Live you are able to solo a return channel and listen back to the signal.
To reproduce:
- Open attached project and launch "AudioMixerTest" scene
- Open the window for audio mixer asset "Ambience" and duck it
- Make sure that one of the audio groups has a send/return or effect on it
- Hit Play and observe that there is green attenuation levels on the audio groups as well as the Send/Return channels
- Solo a return Return channel
- Observe that the audio groups stops playing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment