Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3
Issue ID
596180
Regression
Yes
Deleting prefab instance child does not warn and loses prefab hint
Steps to reproduce:
1. Add sphere to scene.
2. Add cube to scene.
3. Make cube child of sphere.
4. Drag sphere to project browser.
5. Delete cube from hierarchy.
This used to give a warning that you are breaking the prefab connection and asked you whether you want to proceed. Now it will simply delete the child -- apparently without breaking the prefab connection which is cool as it allows you to edit the prefab that way -- but in the scene view the prefab instance will no longer be marked blue but rather be white like a non-prefab object.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment