Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3
Issue ID
596180
Regression
Yes
Deleting prefab instance child does not warn and loses prefab hint
Steps to reproduce:
1. Add sphere to scene.
2. Add cube to scene.
3. Make cube child of sphere.
4. Drag sphere to project browser.
5. Delete cube from hierarchy.
This used to give a warning that you are breaking the prefab connection and asked you whether you want to proceed. Now it will simply delete the child -- apparently without breaking the prefab connection which is cool as it allows you to edit the prefab that way -- but in the scene view the prefab instance will no longer be marked blue but rather be white like a non-prefab object.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment