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0
votes
Fixed

Physical cameras properties no longer affect Scene view exposure

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Oct 28, 2022

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Version/s: 2022.2.0b13

Reproduction: 1) Create a new HDRP outdoor scene 2) In the exposure volume override switch mode to physical camera 3) On the main ca... Read more

3
votes
Fixed

[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...

Shaders

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Feb 20, 2016

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Version/s: 5.3.2p3

Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more

0
votes
Fixed

Ruleset file is ignored when using Roslyn analyzers

Scripting

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Oct 29, 2021

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Version/s: 2020.3, 2020.3.21f1

Reproduction steps:1. Open the attached 'RulesetBug' project2. Open the 'Default.ruleset' file and note that Action is set to 'None'... Read more

0
votes
Fixed

[UI Toolkit] Match Game View doesn’t reflect how UI appears in Game View...

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Feb 15, 2023

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Version/s: 2022.2.6f1, 2023.1.0b3, 2023.2.0a16

Repro: Open the project from the attached .zip. Open Assets -> Scenes -> 01_MainMenu and view the Game Scene. Set Game Scene r... Read more

10
votes
Fixed

Dragging and dropping Asset in the Inspector is taking upwards of 3 seco...

IMGUI

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Feb 11, 2021

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Version/s: 2020.2, 2020.2.2f1

How to reproduce:1. Open the "DragAndDropSlow.zip" project2. Select the "gc_main_bp_npcs_patients_human_male" Asset in the Project w... Read more

1
votes
Duplicate

The Camera does not render correctly when the Camera.Rect() is changed a...

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Nov 08, 2024

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Version/s: 2022.3.52f1, 6000.0.26f1, 6000.1.0a3, 6000.2.0a1

How to reproduce:1. Make sure HDR is enabled on the device2. Open the “IN-87674_repro“ project3. Open the “OutdoorsScene“4. Enter Pl... Read more

0
votes
Won't Fix

Static Editor Flags drop-down menu in the Inspector has offset "on hover...

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Aug 23, 2024

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Version/s: 2021.3.43f1, 2022.3.44f1, 6000.0.17f1

How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> Create Empty3. In the Inspector, navigate to th... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

0
votes
Fixed

Assertion error is thrown and UI is no longer rendered when discarding t...

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Mar 04, 2025

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Version/s: 2022.3.59f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6

How to reproduce:1. Open the attached "UIToolkitBug" project2. Go to Assets -> UI and open the "SettingsUI.uxml" Asset3. Under th... Read more

1
votes
Fixed

High CPU Load when editor is trying to trim Full GI Cache

Progressive Lightmapper

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Aug 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more

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