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Saving scene in play mode issues
1) It's possible in the editor <Save Scene>/<Save Scene as...> in play mode from script but impossible from UI. Is it by... Read more
Inspector preview incorrectly adds invalid color data to mesh
1) What happened Inspector preview incorrectly adds invalid color data to mesh even when material/shader doesnt require them. Consol... Read more
[Win Store Apps] Render texture doesn't work on WinRT
Render texture doesn't work on WinRT Reproducible on 4.6.0b11;Attached screenshots and WinRT UnityPlayer.log; Repro steps:1. downloa... Read more
NullReferenceException when selecting UI Light
Steps to reproduce : - import the uGUI project- open the "REnderTexture" scene- navigate in the Hierarchy to Canvas>UI Camera>... Read more
[Win Store Apps] Bitmap font is pink on WinRT
Bitmap font is pink on WinRT Reproducible on 4.6.0b11;Attached screenshots and WinRT UnityPlayer.log; Repro steps:1. download "uGUIP... Read more
Cannot add default Flare Layer component to a Camera from code
To reproduce:1. Generate code that creates a camera; i.e. Camera someCam;2. Generate code to add a flare layer component; i.e. someC... Read more
Adding a DontSave component to a normal GameObject throws errors
To reproduce:1. Open attached project2. Open scene test3. It contains a gameobject with a components that is set to "DontSave"4. Ent... Read more
Slider does not update when it is no longer controlled by a HorizontalLa...
Steps to reproduce:1. Open the project and the scene2. Find 'Slider' under Canvas in hierarchy3. Note that it's Rect Transform value... Read more
Using the Trim button in the Sprite Editor does enable 'Apply' button
Steps to reproduce:1. Import and open any sprite in Sprite Editor2. Make some imperfect slices, press apply3. Select the slice, pres... Read more
Failed to run serialization weaver when building for WP8
To reproduce:1. Import attached repro.unitypackage. It contains some scripts2. Try to build for WP8 - an error is thrown:Error build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS