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Profiler missing statistics of manually rendered camera
How to reproduce: 1. Open attached project2. Open scene main.unity- Scene contains some cubes and two cameras. One camera renders th... Read more
[Linux] DisplayInfo.WorkArea ignores resolution scaling when working wit...
How to reproduce:1. Open the attached project named "desktop-move-window-sample-main.zip"2. Open "SampleScene"3. Build and Run4. Pre... Read more
[iOS] App crashes with "A command encoder is already encoding to this co...
How to reproduce:1. Open the attached project ("unity.zip")2. Build an Xcode project and open it3. Open /Libraries/<user's librar... Read more
[HDRP] Standalone Profiler throws "HDRP Material Upgrade" pop-up and cra...
Steps to reproduce:1. Create a new HDRP project2. Open Window -> Analysis -> Profiler(standalone process)3. Notice that "HDRP ... Read more
[WinEditor] Popups appear on the wrong display when combining UHD monito...
How to reproduce:1. Open the display settings by right clicking on the desktop2. Ensure the non-UHD monitor is at 100% to 150% scali... Read more
[Editor] 2020.3.36f1 Unity version has "git.master" string
Steps to reproduce:1. Open Unity 2020.3.36f1 (ac5bf4c0d)2. Go to Help > About Unity3. Check the version (Version: 2020.3.36f1.git... Read more
Reimport all operation crashes Unity
Reproduced only once. 1. Open attached project2. Reimport All==>Unity crashes Read more
Altering Mass on a Rigidbody with multiple child colliders causes positi...
Steps to reproduce: 1. Open attached project "775001.zip"2. Open scene "repro"3. Select "MeshBox (1)" in hierarchy and notice that i... Read more
UI Elements' layering breaks when there is a Transparent object in betwe...
How to reproduce:1. Open the attached 'UILayeringBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation