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Broken mapping applied by switching to the muscles tab
- Brake the mapping (e.g. set wrong transform for any bone)- Dont press apply button- Switch to the muscles tab- Editor will propose... Read more
Deleting default state (colored orange) doesnt colore new default state ...
If statemachine contain more than one state, deleting default state (colored orange) doesnt colore new default state to orange Read more
Identical negative values in blend tree breaks motion in the animator wi...
- Open blend tree with 2 motions.- Set Automate thresholds to false.- Set threshold value for both motion to the same negative value... Read more
Sub-State Machine default states are too far from each other
- Create Sub-State Machine and dragndrop to it any state from current state machine- Open Sub-State Machine- Notice that these state... Read more
Only one of several shadows are rendered when Culling mask is used in Fo...
When several shadow casting lights have "non-overlapping" Culling masks - only one light casts shadow in Forward rendering path.Shad... Read more
The engine crashed when using a Texture2D field in a field in a Serializ...
To reproduce:- Add the NewBehaviourScript to the MainCamera- Save the scene- The engine will crash, probably during the serialisatio... Read more
Input.inputString works differently on Windows and on Mac.
1) What happenedInput.inputString works differently on Windows and on Mac. Tested on Windows 8.0 and on OS X 10.8.5. When using Wind... Read more
Single Sprite Mode - Borders can be dragged outside the canvas
User can give the L, R, B, T borders values that take the borders outside the canvas (like for instance - 999999). As a user this do... Read more
Double-F (frame selection with tracking) uses different bounds
Repro steps:- Make two cubes - one a child of the other with some offset.- Select the parent cube.- Press F for frame selection.- Do... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field