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Texel validity scene view mode crashes
Steps to reproduce:1. Open [^Repro-Texel-Crash.zip]2. Open Scenes > SampleScene.unity3. Go to Window > Rendering > Lighting... Read more
Enable Ray-Tracing flag is not filtered out from Output Inspector when u...
How to reproduce: Open any VFX on in URP project Select Output context and observe the Inspector Expected result: Enable Ray tracing... Read more
[UI Builder] Selector names that contain more than 24 symbols are not fu...
How to reproduce:1. Open the user’s attached project2. Open the “test.uxml” file3. Observe the 3rd Selector name in the StyleSheets ... Read more
Time API breaks for exactly two frames when calling SceneManager.LoadSce...
Reproduction steps:1. Download the attached project "Simulation-Foundation-devin-bug-report"2. Download the attached "forTesting.zip... Read more
Crash on Unwrapping_CUSTOM_GeneratePerTriangleUVImpl_Injected when passi...
Reproduction steps:1. Open the user's attached project2. Open Assets/Scenes/SampleScene3. Click on the FloorNode GameObject Expected... Read more
Creating a mesh in Play Mode causes an "abnormal mesh bounds" error
Reproduction steps:1. Open the user's attached project2. Enter Play mode Expected result: No error messageActual result: Error messa... Read more
Scene view performance rapidly drops when the Inspector window is opened...
How to reproduce:1. Open the attached "case_1391021" project2. Open the "MyScene" Scene3. Open the "Window -> Analysis -> Prof... Read more
Mesh.AddBlendShapeFrame performance decreases when consecutively adding ...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Open the Profiler (Window -> Analysis ->... Read more
Model skin weights are not evaluated when editing them in Paused Game view
To reproduce:1. Open up 'SkinWeightsBugRepro.zip' attached project2. Enter Game view and then Pause it3. In Hierarchy search for 'jn... Read more
Representation of LOD Group bounds are displayed not fully containing sh...
How to reproduce:1. Open attached project "LODGroupBounds.zip"2. Open "WrongLODGroupBounds" scene3. Open Scene Window4. Select "Wron... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor