Search Issue Tracker
Fixed in 2023.2.0a9
Fixed in 2023.2.X, 2023.3.X
Votes
0
Found in
2023.1.0a16
2023.2.0b1
2023.3.0a3
Issue ID
UUM-17296
Regression
No
Enable Ray-Tracing flag is not filtered out from Output Inspector when using URP
How to reproduce:
- Open any VFX on in URP project
- Select Output context and observe the Inspector
Expected result: Enable Ray tracing is not listed in the Output Inspector
Actual result: Enable Ray tracing is listed in the Output Inspector
!image-2022-10-19-11-02-54-957.png!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment