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Calling AssetBundle.Unload Forces all current AssetBundle.Load's to fini...
To reproduce:1. Open attached project "AssetBundles 4.3"2. Open scene test. It contains a button that when pressed will try to load ... Read more
Rigidbody. rigidbodyComponent.angularVelocity wasn't set to last valid v...
Covered by RigidBodyDisallowNonfiniteValuesInvalidAngularVelocity runtime test rigidbodyComponent.angularVelocity = new Vector3(-1.0... Read more
Deferred: Can't set vaues to stencil buffer on gbuffer pass or in CmdBuf...
Steps to reproduce : - import the project attached- open the scene- press play and notice the red cylinder receives decals Read more
Unity 5.0 crashes when closing or switching projects
To reproduce:1. Create two empty projects2. Open one project3. Open the other project with the same editor4. Repeat steps 2-35. "Uni... Read more
IndexOutOfRangeException when importing audio file
Open attached project in latest version of Unity 5. If no error shows up in the Console, reimport all assets. See attached screensho... Read more
Contents are laid out differently depending on the time they were laid out
Steps to reproduce:1. Download project LayoutRepro attached to this edit2. Set game view to 640x960 resolution3. Enter play mode. No... Read more
Selection in fields on blend tree malfunctions on first select
To reproduce:1. Import the attached animator. It has a few Blend trees that can be used for testing this2. Open the animator window3... Read more
Array index is out of range errors when using cloth
To reproduce:1. Open the attached project2. Select the Plane in the scene (normal plane object, not the child of smallcloth)3. Selec... Read more
Sphere Colliders list in Cloth has two Colliders per Element
To reproduce:1. Add a cloth component to any object2. Unfold sphere colliders list3. Set the size to 1Expected result: Element 0 has... Read more
transform on cloth component doesn't move the cloth properly
To reproduce:1. Open attached project2. Open importedCloth scene3. Select Cloth object4. Enter play mode5. Move the object using the... Read more
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