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Shader Graph doesn't regain focus on left/middle clicking tab
The Unity window does not regain focus when right or middle clicking on the Shader Graph tab, where the right click menu is placed i... Read more
[ShaderGraph] New node placement inconsistent
New nodes are not always created under mouse cursor. Repro:SG window must be maximisedOpen create node menu (either RMB or spacebar)... Read more
When the pipeline package changes, old shadergraphs may be broken until ...
If the pipeline has changed in such a way that the shaders are broken and need to be recompiled, can we recognize that and recompile... Read more
Default quality level buttons misaligned when all the target platform su...
The default quality level buttons misaligned when all the target platform support is installed. The "Default Quality" setting button... Read more
[ProBuilder] 3D model becomes corrupted when the editor is attempted to ...
3D model became corrupted when the editor was attempted to be closed during probuilder subdivision task. 2. How we can reproduce it ... Read more
Unity.Mathematics.math.mul (float4x4 a, float4x4 b) is much slower than ...
To reproduce:1. Open the Mantas' attached project2. Play the scene and wait a few seconds3. Check the Console for the results Expect... Read more
[Scripting/Animation] AnimationCurve Scripting API thread checks have ch...
Some of the AnimationCurve api now has thread checks that were not present before the bindings system upgrade.For example AddKey now... Read more
[Mac] App crashes because of MemoryOverflow
Reproduction steps: 1. Edit the Unity Networking files2. Open "CHKN" project3. Decrease the size of the textures in the project (So ... Read more
[WindowsMR][Remoting] - With the Enable Mixed Reality Remoting apps fail...
With the bool enabled for Enable Mixed Reality Remoting set to true the app when launched will stay as a 2D app and have 2 holograph... Read more
[Windows Standalone] Aspect Ratio change in Exclusive Fullscreen mode cr...
If user changes the standalone Player's aspect ratio in Exclusive Fullscreen mode, the cursor will have an offset from its "actual" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size