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[iOS] Using DepthTextureMode.Depth flag flips the view on iOS
Having two active cameras with a attached OnRenderImage() and setting their depthTextureMode with DepthTextureMode.Depth will result... Read more
Shader no longer compiles with internal error
The shader PkFxDepthCopy no longer compiles for GLES3, Metal and OpenGLCore (and vulkan, apparently) after switching from Unity 5.4 ... Read more
Character joint animation doesn't have any visual effect in build
How to reproduce: 1. Open the attached project 2. Open and play Bake2 scene 3. Notice that cubes start moving around the scene, beca... Read more
Active child of disabled parent crashes editor when creating new scene
How to reproduce: 1. Open user attached project 2. Open scene 'ISSUE' 3. From hierarchy, expand 'policeCar01_Gewicht2050' Notice... Read more
[iOS] [Metal] Application crash on "SetTextures [inlined] operator== + 4...
Reproduction steps: 1. Open the attached project. 2. Build and run the "Main" scene for iOS. 3. Application crashes. Notes: Doesn... Read more
[WSA][UWP] custom cursor becomes huge in build
Steps to reproduce: 1. Open attached project "cursor.zip" 2. Open "main" scene and enter play mode - custom cursor looks normal and ... Read more
When creating AppX packages, Unity symbol files do not get included into...
This means that when application is uploaded to the windows store, the stacktraces for crashes show up as memory addresses rather th... Read more
[Windows] Cache Server: Adjusting the "Maximum Cache Size" freezes up ed...
How to reproduce: 1. Open provided project 2. Open Edit/Preferences 3. Switch to "Cache Server" tab 4. Switch Cache Server to "Local... Read more
Setting the "isActive" bool to true in "GUIStyle.Draw()" does not make b...
in "GUIStyle.Draw ()" setting "isActive " to true does not make the button active(green) unless you also set "isHover" to true. Step... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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