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[PackMan] Missing script errors in the Console after removing the package
Steps to reproduce: 1) Download attached project or create a new one and open in Unity2) Go to Project >> Packages >> Ma... Read more
Popup shows on another screen on dual monitor setups
To reproduce: 1. Open the project, attached by the user (test JOB SYSTEM.zip)2. In the Profiler window, press Hierarchy to show a po... Read more
lod group is not automatically assigned to models with a single lod
Lod group is not automatically set up if you only have single lod mesh (ie. one mesh named _LOD0, but this is not ideal since for ma... Read more
Crash in MonoBehaviour_CUSTOM_IsObjectMonoBehaviour when trying to acces...
To reproduce: 1. Open the project, attached by the user (but testing project.zip)2. Enter Play mode Expected: the Editor doesn't cra... Read more
[LWRP] LightWeight Rendering Pipeline shadows are broken in VR when Rend...
Steps to reproduce:1. Download and open the attached project2. Set RenderScale to anything other than 1 in LightweightAsset3. Enter ... Read more
Crash in Transform::GetLocalPosition when undoing and redoing specific o...
To reproduce: 1. Open the project, attached by the user (New Unity Project.zip)2. Go to GameObject -> Create Other -> Bezier C... Read more
[iOS] Editor crashes when running iOS tests from the command line
Reproduction steps:1. Download and extract the attached project.2. Edit this line to have a correct Editor and Unity project locatio... Read more
[PackageManager] Editor crashes when canceling package installation
[PackageManager] Editor crashes when canceling package installation Steps to reproduce:1. Create new project2. Open package Manager ... Read more
BuildPipeline.BuildPlayer aborts too late if PlaybackEngine is missing
How to reproduce:1. Open the attached "LateError" project (make sure that you don't have IL2CPP playback engine installed)2. Make su... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open