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[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...
To Reproduce:1. Run the attached project.2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in m... Read more
Geometry flickering based on camera location
BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more
“RenderTexture.Create failed: requested size is too large.” errors are t...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/New CubemapArray.cubemaparray” texture3. Observe the... Read more
Mouse input becomes choppy or slow when the framerate is limited by Appl...
How to reproduce:1. Open the user attached project (TestMouseInput.zip) and make sure the "TestMouseInputCamera" scene is open2. Ent... Read more
Ruleset file is ignored when using Roslyn analyzers
Reproduction steps:1. Open the attached 'RulesetBug' project2. Open the 'Default.ruleset' file and note that Action is set to 'None'... Read more
Build fails with errors "C2679: binary '=': no operator found which take...
How to reproduce:1. Open the attached project "Bug.zip"2. Build And Run the project Expected results: Build is successfulActual resu... Read more
URP lit Shaders are not shown when project is built on WebGL
Reproduction steps:1. Open user's attached Project2. Build and Run WebGL Project Expected result: Scene is shown with all it's objec... Read more
Crash on GetMaterialPropertyByIndex when opening a specific Scene
Steps to reproduce:1. Open the “user’s attached project”2. Press anywhere after the project opens3. Observe the crash Reproducible w... Read more
Crash on -[NSApplication _crashOnException:] when opening a specific cus...
Reproduction steps:1. Open the attached project “ReproProj”2. Set the Editor layout to default (Window > Layout > Default)3. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code