Search Issue Tracker
Not Reproducible
Not Reproducible in 6000.0.X
Votes
0
Found in
2021.3.43f1
2022.3.46f1
6000.0.19f1
Issue ID
UUM-79883
Regression
No
TCP sockets unable to reconnect after disconnecting when building with IL2CPP
How to reproduce:
1. Open the attached “IN-83785_BugAsyncSocketsTCP.zip” project
2. Ensure IL2CPP is set as the Scripting Backend
3. Build the project and open 2 instances of it
4. Set the first instance up as a server (simply select “y” when asked if it is a server)
5. Set the second instance up as a client (select “n” when asked if it is a server)
6. Close the client instance
7. Open another instance of the built application and repeat step 5
8. Observe the result
Expected result: Connection is successful and client is able to send messages again
Actual result: Connection is unsuccessful
Reproducible in 2021.3.43f1, 2022.3.46f1, 6000.0.19f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: works as intended when using Mono as the Scripting Backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note:
As per user request, we are closing this ticket.
Resolution Note (6000.0.X):
As per user request, we are closing this ticket.