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Agent snaps to polygon edge and not terrain
open attached proj/scene and pres play - see that capsule snaps to a wrong vertical position when reaching end of path - it should s... Read more
When UI component is disabled via script it still renders in scene
1. Load the test level in attached project and press Play.2. Select the Button GameObject and toggle its active state in the inspect... Read more
Buttons that are parts of prefabs fire their OnClick event twice
1. Open test scene in attached project2. Press Play.3. Open console window, turn off collapse.4. Press Button, notice message only f... Read more
uGUI scene gizmos can be set to illegal parameters in inspector
1. Create button in a scene Example 1:2. in inspector for anchor min, set value that is higher than anchor max.3. result is that anc... Read more
Application crashes on ART runtime with script incompatibility
Application crashes on android device while using ART runtime. Works normal on Darvik runtime. Tested with Google Nexus 4 with andro... Read more
TextGenerator reports incorrect line height if new line escape character...
Open scene Test in the attached project and press Play. Notice the line heights reported in the Console. Read more
_MainTex_TexelSize is getting overwritten with an incorrect value, every...
_MainTex_TexelSize is getting overwritten with an incorrect value, every time you re-save the shader, if you use a WebCamTexture. To... Read more
Adding a sub-asset by code breaks an icon and the Inspector view
To reproduce:1. Go to the Meshiah menu and click Create Empty - A new 'Mesh' object will be created and will appear with a blank 'pa... Read more
GUIHierarchy does not hide objects
1. Open the attached project2. Open any scene, e.g: UI / Examples / Scenes / Example - RenderTextures3. Switch to GUIHierarchy in th... Read more
Add a note in documentation that Screen.resolution should return an empt...
Documentation in screen.resolution needs a note that on android devices it should give an empty array of resolutions. Message from d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing