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0
votes
Fixed

[Win Store Apps] URI issue

Windows Store Apps

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Jan 29, 2014

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Version/s: 4.3.3f1

When WSA application is initialized and is running in background, using Windows "Run" window we can pass arguments with URI method b... Read more

0
votes
Not Reproducible

creating a script and adding it to an object doesn't work (provides an ...

Project Browser/Hierarchy

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Feb 26, 2014

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Version/s: 4.6.0b3

To reproduce:1. Open attached project2. Create a new C# script3. Add it to Main Camera (either to the new scene or in last stand sce... Read more

1
votes
Fixed

Homogenous Speed in BlendTree Inspector causes errors, NaN values and br...

Animation

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Feb 27, 2014

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Version/s: 4.3.4f1

To reproduce:1. Open attached project2. Select the warrior animator controller3. Open the animator4. Double click the blend tree5. I... Read more

0
votes
Fixed

The dependence of sprites in AnimationClip is lost when the game object ...

2D

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Mar 05, 2014

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Version/s: 4.3.3f1

To reproduce:1. Open attached project2. Create AB from lianji_2 prefab3. Call it "test" and place in streaming assets4. Play5. Press... Read more

0
votes
Fixed

Audio filters don't work on iOS simulator

iOS

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Feb 28, 2014

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Version/s: 4.3.4f1

To reproduce:1. Open attached project2. Build and run on simulator3. Crash (stacktrace attached)FMOD::CodecMPEG::decodeLayer3(void, ... Read more

0
votes
Fixed

Optimizing Transform Hierarchy unparents nested transforms

Assets Management

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Mar 04, 2014

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Version/s: 4.6.0b3

To reproduce:1. Open attached project2. Open "Scene"3. Add a cube to the scene4. Make the cube a child of Character > Pelvis5. Op... Read more

0
votes
Fixed

Setting Time.captureFramerate is ignored when done in Awake

Deployment Management

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Mar 05, 2014

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Version/s: 4.3.4f1

To reproduce: 1) Download and open project2) open scene "testcase_captureFramerate"3) press play and note rotating cube at maximum f... Read more

0
votes
Fixed

Mecanim animation + the Unity sponsored UMA framework will result in foo...

Animation

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Jan 30, 2014

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Version/s: 4.3.4f1

To reproduce:1. Open attached project2. Open Scene023. Open Locomotion animator4. Choose Run.5. Change speed to around 0.1.6.Run the... Read more

1
votes
Fixed

Sub Emitter Module particle systems do not unpause with ParticleSystem.Play

Shuriken

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Feb 25, 2014

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Version/s: 4.3.1f1

To reproduce:1. Open attached project2. Open scene "ParticleSystemBug"3. Enter play mode - a particle system is created, paused and ... Read more

0
votes
Fixed

Application.LoadLevel() loads scene when called from Editor

Asset Loading

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Feb 27, 2014

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Version/s: 4.6.0b3

When Applcation.LoadLevel() is called in Editor from overridden MonoBehaivour method Reload() loads a scene into Editor. This should... Read more

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