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Off Mesh Links get leaked into scene view when editing a prefab with Off...
How to reproduce: 1. Open the attached "case_1120451-OffmeshlinkBug" project 2. Open the Navigation Window and notice that the NavMe... Read more
Animation nodes are not selected when clicking CTRL+A
How to reproduce: 1. Open attached project "Case_1119191_ctrla" 2. Open Animation Window and "New Animation" animation 3. Click some... Read more
[Android] Memory is leaking on android device and Scripting Runtime Vers...
How to reproduce: 1. Open attaches Unity project 2. Open Profiler window 3. Open build settings. 4. Select Development Build and Aut... Read more
Editing prefabs directly in the project browser is no longer possible
1: Create a prefab 2: Select the prefab in the project browser 3: Note the inspector does not show any properties or components Exp... Read more
VideoPlayer is not playing videos on Android 4.4 when executing Play() m...
To reproduce: 1. Build attached project "android_video_repro.zip" on Android 4.4. 2. While running the built app, tap the screen to ... Read more
Tile in a Prefab's Tilemap changes its Sprite when saving a scene with a...
How to reproduce: 1. Open the attached project named "Case_1120471" 2. Change the Sprite of the "Diamond" Tile to the "Circle" Sprit... Read more
[UI] Loading a memory capture snapshot can cause a crash due to a stack ...
How to reproduce: 1. Install memory profiler https://forum.unity.com/threads/new-memory-profiler-preview-package-available-for-unit... Read more
"Layout update is struggling to process current layout" error appears wh...
Steps: 1. Add an empty GameObject 2. Add AudioSource component (expanded) 3. Add one more AudioSource component ==> The "Add Compon... Read more
Rigidbody with CapsuleCollider keeps bouncing when colliding with Box Co...
How to reproduce: 1. Open the user's attached project ("TestUnityProject.zip") 2. Open the repro scene ("SampleScene") 3. Enter the ... Read more
AssetDatabase.StartAssetEditing() inside EditorApplication.Update withou...
Registering a callback on EditorApplication.Update that call AssetDatabase.StartAssetEditing() without calling AssetDatabase.StopAss... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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