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A Cylinder's Capsule Collider does not have properly rounded values on I...
How to reproduce:1. Create a new Project2. Create a Cylinder in the Hierarchy view3. Observe the Capsule Collider values for Center ... Read more
[Windows] loadProjectBundle crashes when entering to Play mode
To reproduce: 1. Download attached project "New Unity Project (6).zip" and open in Unity2. Open "DemoCoop" scene3. Enter Play mode E... Read more
Unity crashes/freezes when creating a new project with fully filled Proj...
How to reproduce:1. Open Unity2. Create a new project with name "Test Test Test Test Test Test Test Test Test Test Test Test Test Te... Read more
Overwriting a model no longer updates animation clips if Mask is Defined
Developer's note: This is by design:When you drag a new FBX file in the Assets folder, we create a new .meta file to go along with i... Read more
360 View renders produced by GenericFrameRecorder are way too dark in Li...
To reproduce: 1. Open the project, attached by the tester (link in the edit)2. Open the Demo scene in Assets/PolygonWestern/Demo3. O... Read more
[Android] Profiler isn't capturing GL mtrack memory allocations when pro...
How to reproduce:1. Load project 'repro.zip'2. Switch platform to android3. Open scene 'mini_speedtree'4. Build & Run for androi... Read more
[PackageManager] Exception thrown continuously "Panel.PaintSubTree" whil...
Exceptions are thrown continuously "Panel.PaintSubTree" until the Package Manager is loaded Reproduction Steps: 1. Open new or an ex... Read more
Rigidbody MovePosition does not work when a rigidbody is a child of anot...
To reproduce: 1. Open the project, attached by the user (2017.1.zip)2. Enter Play mode3. Observe that "MovingObject (Inside)" game o... Read more
[WebGL] Mouse sensitivity is greater than in the Editor
To reproduce: 1. Open the project, attached by the user (MouseLooking.zip)2. Enter Play mode and move the mouse around3. Build and r... Read more
[SRP] Editor crashes after it bypasses the RenderPass functions
Reproduction steps:1. Open the attached project "GalbetSRP.zip";2. Open the script "Scripts/GalbetSRP/GalbetRenderPipelineAsset.cs" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned