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Changing between the Multiple and Single sprite import creates memory leak
Changing between the Multiple and Single sprite import settings created the following messages in Console: "!GetPersistentManager().... Read more
Reimport All spawns the error message: "m_PathToGUID.
Reimport All spawns the error message: "m_PathToGUID.count(goodPath) == 0" To reproduce:- Open attached project- Reimport All and ob... Read more
No message if missing permissions to write license file (and Unity won't...
OS X: If you don't have permissions to write to /Library/Application Support/Unity, license file is simply not written and no messag... Read more
Sprite Editor - changing between the blue and green borders does not fee...
Sprite Editor - changing between the blue and green borders does not feel instant on Mac OS X compared to Windows. To reproduce:- Op... Read more
Player Settings button spawns error message
Player Settings button spawns the following error message: "Failed to find:enableHWStatisticsUnityEditor.PlayerSettingsEditor:OnEnab... Read more
AngryBot game triggers no longer work
-e: the triggers to enable the switches for the doors no longer works, an exception is thrown -repro:--import angry bots--start the ... Read more
uberstrike stuck on loading - deprecated error thrown
-e: see title -repro:--install 5.0a1 runtime (closed network or channel)--run https://apps.facebook.com/uberstrike/--NOTICE it gets ... Read more
Graphic corruption when trying to aim in Bootcamp project
Steps to reproduce : - import the Bootcamp project from the Asset Store- create and run a webplayer build- press right click to aim ... Read more
Minimum Size of Automatic slicing has been removed
Sprite Editor page still has the documentation and images of Automatic Slicing having Minimum Size <Unity Directory>/Editor/Da... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12