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DrawBuffers() error or FillQuadIndexBuffer crash when clicking and dragg...
To reproduce:1. Open any project and create a particle system2. In Scene view, click on particle system and press Simulate3. While s... Read more
Unity crash on [InitializeOnLoad] when opening project
How to reproduce:1. Open given Unity project2. If Unity doesn't crash2.1. Close the project2.2. Delete the Library2.3 Open given Uni... Read more
The Cube in the 3D Template Sample Scene does not animate, because it is...
Steps to reproduce:1. Create a new project with the 3D template2. In the "SampleScene" select the ExampleAssets -> Cube3. Open An... Read more
Crash with "GetManagerFromContext: pointer to object of manager 'Lightma...
How to reproduce:1. Open attached "LightingCrash" project and "SceneFramework" scene, enter pplaymode2. Click on "ShipIt();" button3... Read more
Apply a prefab freezes the Editor
To reproduce: 1. Open the attached project (link in edit)2. Drag Grid 7 prefab into the Scene3. Apply the prefab until the Editor fr... Read more
SocketException: ConnectionReset is thrown while transferring data under...
Steps to reproduce:1. Open the attached project (OC)2. Build a standalone build3. Open one instance of Unity Player4. Open a second ... Read more
[Unity IAP, iOS] RestoreTransactions does not include unique transaction_id
Unity IAP returns the same transaction_id in its receipt, in each call to RestoreTransactions. Although Unity IAP finishes the resto... Read more
Scripts are not found in Plugins folder if project path is long
Steps to reproduce:1. Open the attached project2. Observe 4 scripts are not found in the plugins folder:error CS2001: Source file `A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes