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Android build crashes when loading many small assets with Resources.Load...
Steps to reproduce:1. Open user attached project2. Build an apk3. Using node js script provided by QA deploy the apk to the device R... Read more
Editor crashes in GameObject::SendMessageAny when stopping a scene while...
How to reproduce:1. Open user attached project (Model Viewer.zip)2. Enter Play mode3. Open a script ("Animate.cs" for example)4. Edi... Read more
"Odin" asset crashes the Editor during the import
Reproduction steps:1. Try to open the attached project "RunningCheese.zip";or1. Create a new empty project;2. Go to the Asset Store ... Read more
Image effects not completing before blitting to the screen
How to reproduce:1. Download attached project and open "Example" Scene2. Enter Play Mode Actual result: Several cameras with post-pr... Read more
Calculation errors in Camera API's World/Screen space transformation fun...
How to reproduce:1. Download attached project and open "Default" Scene2. Click anywhere in the Scene Window and compare the debug ou... Read more
[Regression] Attempting to enter 'F' (Capital f) into input field result...
Steps to reproduce:1. Open QA attached project2. Open 'Test' scene3. Select 'Main Camera' where a script with 'public string' field ... Read more
[Sprite Shape] Crash on changing bevel cutoff property in Edit Spline to...
Crash on changing properties in Edit Spline toggle Steps to Repro:1. Open attached project > hierarchy > right click2. 2D Obje... Read more
Profiler is not profiling when attached to running Standalone build
To reproduce:1. Open any project, set Profiler to Record mode2. Build and Run the project in Standalone3. While built project is run... Read more
Symbols are not uploaded to Performance Reporting service for Windows IL...
When building a project for Windows with the IL2CPP backend, symbols for GameAssembly.dll are not uploaded to the Performance Report... Read more
Plugins not copied to the Standalone Plugin folder when they are marked ...
Steps to reproduce:1. Create new Unity project1. Import attached "dummy.dll" file for Windows or "MacURI.bundle" file for MacOS2. Se... Read more
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