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[Android] Fatal signal 11 (SIGSEGV) code 1, when application is paused ...
Steps to reproduce: 1) Download attached project 'Test.zip' and open in Unity. 2) Build and run project on a device. 3) Press ho... Read more
[XboxOne] Artifacts are visible when using custom shader with anti alias...
Steps to reproduce: 1. Open attached project "822253.zip" 2. In Quality settings, make sure that Anti Aliasing is enabled 3. Build ... Read more
UI GameObject with one pixel border occasionally rendered not correctly ...
How to reproduce: 1. Open the attached project and the only "Components" scene in it. 2. In the scene view, select the image with t... Read more
Editor crashes using Sony SmartAR in (SmartAR) H38f6376c0::H4e2259870::o...
How to reproduce: 1. Open user attached project. 2. Open scene 'ShootingTest' 3. Play the scene. 4. Editor crashes. Reproduced on: ... Read more
Projector shadow becomes darker when trail renderer or particles are in ...
Steps to reproduce: 1. Open the attached project. 2. Open 'Untitled' scene. 3. Press play. 4. Observe the shadows around the player... Read more
‘Node not supported’ error when adding an enum to int cast in VS tools f...
Steps to reproduce: 1. open user's attached project 2. open scene "Scene" 3. open Assets/Scripts/MyClass.cs in Visual Studio 4. plac... Read more
URIFormatExeception when invoking a remote event sink
Steps to reproduce: 1. Download attached project and open Unity project located at root/RemotingTest 2. Run root/RemotingTestServic... Read more
all keys with Input.GetButton() return true when language specific lette...
Steps to reproduce: 1. Open attached project 2. Build and run "Main" scene for WebGL 3. Switch to a language which has "[];',." keys... Read more
Application.systemLanguage returns original language even after changing it
Steps to reproduce: 1) open attached project 2) play on fresh Windows 7 where language was changed to english note: originally tes... Read more
[XboxOne][FeatureRequest] Add ability to change Supported Languages from...
I see: CSRAW internal static void SetSupportedLanguage (string language, bool enabled) The function is marked as internal in Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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