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Negative uGUI image height or width causes the image to fill the game view
To reproduce:1. Open attached project2. Open test1 scene3. Change the height or width to a negative value - the image fills the scre... Read more
End key in two columns mode selects the semi-last object
To reproduce:1. Create a new project and set the layout to the two column view2. Create a folder and add some assets to it3. Press t... Read more
Location Service does not respect desired accuracy on WP8
Steps to reproduce:1. Create a project which displays LocationInfo of Location Service.2. Build it as a Visual Studio solution3. Ena... Read more
[Win Store Apps] issue with two audio output channels on PC
Switching between two audio output sources (speakers plugged in back panel and headphones plugged in front panel) causes a problem, ... Read more
URL in Application.Quit documentation is not correct
In the scripting reference documentation of the Application.Quit the url to the Apple technical Q&A is not correct. Documentatio... Read more
Editor crashes after switching animation type to humanoid
Switching animation type to humanoid and clicking the apply button causes Unity editor to crash. Reproduced with:Unity Version 4.3.1... Read more
Rect transform Pos X/Y does not instantly update after reparenting
To reproduce:1. Open "New Unity Project 51"2. Open scene test3. Select the image, make note of it's pos x, pos y4. Reparent the imag... Read more
Wrong order in Parameters section of Microphone.Start
To reproduce:1. Open the scripting reference and navigate to Microphone.Start2. Notice that in the parameter section of the document... Read more
Mondevelop crashes when clicking on any line in a boo script
To reproduce:1. Open attached project2. Open "EventManager" script3. Click on any line - monodevelop crashes Does not crash with the... Read more
RectTransform.position.Set does not work
To reproduce:1. Open "New Unity Project 52"2. Open scene test3. Enter play mode4. Notice that the position of the button does not ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used