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[iOS] Custom UI Text box corruption with IL2cpp
Steps to reproduce:1) Open the attached project.2) Set the scripting backend to IL2cpp in Player Settings.3) Build and run on an iOS... Read more
Lines connecting to a motion in Blend Tree are intrerupted
Steps to reproduce : - create a new Animation Controller- add a new Blend Tree- assign a few motions and notice the connecting lines... Read more
[Android] Screen width and height are swapped on android after resume fo...
To reproduce:1) Open attached project and scene2) Build and run on Android3) Sleep the app or go back to home4) Return back to app5)... Read more
Coroutine never breaks out of yield of another Coroutine if other is sto...
Steps to reproduce:1. open users attached project2. run scene 'test1'- several messages printed Actual:1) Beginning 12) Stopping oth... Read more
Coroutine never breaks out of yield of a Coroutine if it has yielded the...
Steps to reproduce:1. open users attached project2. play scene 'ExampleScene'- Several messages logged into console Expected: follow... Read more
[DX12][Standalone] crashes on fullscreen
Steps to reproduce:1. Open the attached project2. Build and run on Windows3. Play the game in full screen mode4. Notice game crashin... Read more
[DX12] Crashes when opening project in D3D12ConcurrentPool<D3D12ScratchB...
Steps to reproduce:1. open "crash.zip" project using -force-dx12- crash Read more
Barycentric coordinates are not correctly reported as part of RaycastInf...
Steps to reproduce:1. Open my attached project "Example - 813456".2. Open "BarycentricTraceReportage" scene.3. Enter play mode.4. Ob... Read more
NullReferenceException when using GrammerRecognizer (Unity 5.4)
Steps to reproduce:1. Download and open attached project.2. Attach script named "GrammerErrorTest" to the main camera.3. Make sure t... Read more
[Quality / Texture Settings]Tonemapping & Color Grading LUT causes visu...
Steps to reproduce the issue:1. Open attached project.2. Build the project for Standalone.3. Play the build. Actual result:Some weir... Read more
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