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[FBX] Importing an FBX file with more than 1 UV Map AND Vertex Map means...
To reproduce:1. Open UVsVertex.zip (found in one of the responses from the user)2. Open VertexMaps+2UVs scene3. Observe the game obj... Read more
[Win Store] App crashes when snapping on startup
Launch WSA application from "Start" menu. When splash screen appears, wait for a blink. After a blink, snap application to left or r... Read more
FBX Import scale diff between manual ASCII exported file from Maya and M...
To Reproduce:1. Check the import settings of Sphere_FBX and Sphere_Maya.2. Import them in the editor.3. The asset importer scale is ... Read more
WWW.GetAudioClip() can't handle files that contain '#' in their name
Reproduced with:Unity Version 4.3.3f1 (c8ca9b6b9936)Unity Version 4.3.4f1 (e444f76e01cd) Read more
plugin freezes due to logspam of unitialized animator
-e: see title -works fine on 4.3.4, starts with 4.5.0a1-tested and repros on win7 with chrome/ff -repro:--install 4.5.0 plugin--sele... Read more
'input' keyword is reserved in GLSL
Shader with a struct named 'input' does not work on Android devices. The editor does not show any specific errors, however in the de... Read more
Mecanim transition preview has bad layout in the Inspector
- In an Animator Controller create two states and add a transition between them- Click on the Transition to preview it in the Inspec... Read more
Oculus Rift Skybox issues
The Unity skybox system does not go through the camera projection matrix, so it does not slide with the rest of the geometry in the ... Read more
Attempting to get a component that isn't present allocates memory
Steps to reproduce : - import the project attached- open the scene- open the Profiler- press play and notice that GetComponentAllocR... Read more
Move Threshold doesn't work if active Rigidbody is attached
To reproduce:1. Open attached project2. Run scene 13. Move object "MoveMe"4. Notice that NavMesh is re-carved even though Move thres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically