Search Issue Tracker
sprite editor slice menu doesnt close after closing sprite editor
Steps to reproduce:1. Open attached project2. Select "Shadow02" sprite in assets3. Set "Multiple" Sprite Mode4. Click on Sprite Edit... Read more
[UnityRemote] Default resolution for Unity Remote is 'Downsized' but is ...
Steps to reproduce: 1. Open attached project 'remote_test.zip'2. Connect an iOS device with Unity Remote opened3. Open 'Editor Setti... Read more
Materials gets dark when model (with scale factor bigger than 1) is adde...
To reproduce:1. Open attached project2. Open scene3. Drag cube 1 prefab to scene4. Notice that materials on other cubes becomes dark... Read more
[Multidisplay UI] "Display.RelativeMouseAt" z axis only shows value of 0.
Steps to reproduce:1. Open my attached project.2. Open "test" scene.3. Build project in windows platform.4. Move your cursor between... Read more
AssetBundleRequest:get_asset() fails while LoadScene is working
Steps to reproduce: 1) Download attached project 'AssetBundleFailureWithASync.zip' and open in Unity.2) Open scene 'ChangeScene1' an... Read more
Editor camera twitches/moves to the opposite direction when Hand-Move E...
Reproduction steps(GIF attached):1. Open attached project.2. Open "1" scene.3. Select "Main cameraa" game object in the hierarchy.4.... Read more
Crash in g_hash_table_destroy when connecting to server
To reproduce:1. Open attached project (MainServer.zip)2. Run attached server (Auth.zip)3. Run ConnectionScene4. Click Connect to Aut... Read more
build size increase for unity_builtin_extra
-e: build size increased considerably for user project going from 5.3 to 5.4 -repro:--open case_815795-Stripped.zip project (attache... Read more
[Android] Calculating delta position (manually), gives different results...
Reproduction steps:1) Open Unity Remote on a device2) Open "case_815918-DeltaPositionBug.zip" project3) Open "scene" and enter playm... Read more
[UWP] When running in DX12 mode application crashes if AA is disabled
Reproductions steps:1. Open any project2. Go to Quality Settings and disable Anti aliasing3. Deploy to Universal 10 apps4. Add comma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used